BA (Hons) Animation
Course overview
Qualification | Bachelor's Degree |
Study mode | Full-time, Part-time |
Duration | 3 years |
Intakes | October |
Tuition (Local students) | S$ 47,448 |
Tuition (Foreign students) | S$ 58,989 |
Admissions
Intakes
Fees
Tuition
- S$ 47,448
- Local students
- S$ 58,989
- Foreign students
Estimated cost as reported by the Institution.
Application
- Data not available
- Local students
- Data not available
- Foreign students
Student Visa
- Data not available
- Foreign students
Every effort has been made to ensure that information contained in this website is correct. Changes to any aspects of the programmes may be made from time to time due to unforeseeable circumstances beyond our control and the Institution and EasyUni reserve the right to make amendments to any information contained in this website without prior notice. The Institution and EasyUni accept no liability for any loss or damage arising from any use or misuse of or reliance on any information contained in this website.
Entry Requirements
To apply for a place on an undergraduate course (BA/BSc) you need to have completed your high school education (12 years) and have a pass equivalent to two UK A level passes, and have the required English language qualification.
Formal English language tests accepted
The University accepts the following qualifications as satisfying the English Language requirements for entry to a Bachelor or Master's degree:-
- IELTS overall score of 6.0 with minimum 5.5 in each element
- TOEFL IBT with total score of 87 or above with a minimum of Listening 17, Reading 18, Speaking 20, Writing 17
- Pearson Test of English Academic (PTE Academic) – score of between 52 and 54 with minimum of 51 in each band
- TOEIC – Listening 400, Reading 385, Speaking 160, Writing 150
- Cambridge Certificate in Advanced English, minimum grade C
- Cambridge Certificate of Proficiency in English, minimum grade C
Curriculum
Areas of study you may cover on this course include:
- Life drawing and observational drawing
- Working in a motion capture lab
- 2D animation, computer-generated animation, stop motion and experimental techniques
- Software: Maya (3D); Toon Boom studio (2D); Photoshop
- Film theory and illustration techniques
- Narrative, creative writing and analytical writing
- Production design
- Professional practice