BSc (Hons) in Computer Games Development
Course overview
Qualification | Bachelor's Degree |
Study mode | Full-time |
Duration | 3 years |
Intakes | March, July, September, November |
Tuition (Local students) | S$ 30,123 |
Tuition (Foreign students) | S$ 33,072 |
About
This course provides an opportunity for students to have the knowledge, skills, and abilities required by a technical professional in the field of computer games. It also aims to ensure that students have the ability to critically evaluate the design, logic, and implementation of computer games. Students will be equipped with the facility with advanced techniques for computer graphics and 3D digital animation.
Admissions
Intakes
Fees
Tuition
- S$ 30,123
- Local students
- S$ 33,072
- Foreign students
Estimated cost as reported by the Institution.
Application
- S$ 45
- Local students
- S$ 211
- Foreign students
Student Visa
- S$ 725
- Foreign students
Every effort has been made to ensure that information contained in this website is correct. Changes to any aspects of the programmes may be made from time to time due to unforeseeable circumstances beyond our control and the Institution and EasyUni reserve the right to make amendments to any information contained in this website without prior notice. The Institution and EasyUni accept no liability for any loss or damage arising from any use or misuse of or reliance on any information contained in this website.
Entry Requirements
- 2 Principal Passes at STPM level and with 4 Credit Passes at SPM including Mathematics; or
- 2 Passes with at ‘A’ Levels and with a Credit Pass at ‘O’ Levels / GCSE including Mathematics; or
- The APIIT/APU Foundation or equivalent with CGPA of 2.0 and Credit in Mathematics at SPM/O-Level; or
- 5 Grade B's in UEC including Mathematics; or
- Canadian Pre-University (CPU) with minimum average of 50%; or
- Australian Matriculation (AUSMAT) with minimum average of 60%; or
- South Australian Matriculation Certificate (SAM) with minimum of 60%; or
- International Baccalaureate with minimum 24 marks;
- Victorian Certificate of Education with minimum average of 50%;
- Ontario Secondary School Diploma with minimum average of 50%; or
- A qualification that APU accepts as equivalent to the above.
Curriculum
year 1
Common Modules
- Introduction to Management
- System Analysis & Design
- Fundamentals of Software Development
- Mathematical Concepts for Computing
Specialised Modules
- Computer Games Design: Documentation
- Computer Games Level Design
- Introduction to Graphics & Basic 3D Applications
- Introduction to Scripting for 3D Applications
Elective modules
- Introduction to Object-Oriented Programming
- Introduction to C Programming
* All students are also required to successfully complete General Studies modules as stipulated by the Malaysian Qualification Agency, as well as fulfill credit requirements for Co-Curricular Activities.
year 2
Common Modules
- Creativity & Innovation
- Professional & Enterprise Development
- Research Methods For Computing and Technology
Specialised Modules
- Analogue Games
- Basic 3D Computer Character Modelling
- Believable Models for Games & Virtual Reality
- Computer Games Design: High Concept and Preproduction
- Computer Games Design: Production and Testing
- Computer Graphics
- Games Engines
- Imaging & Special Effects
- Mathematics for Computer Graphics
Internship (12 weeks)
Students will undertake an Internship/Industrial Training for a minimum period of 12 weeks to prepare them for a smooth transition from the classroom to the working environment.
year 3
Common Modules
- Innovation Management & New Product Development
- Project Management
Specialised Modules
- 3D Computer Graphics
- Advanced 3D Character Modelling and Animation
- Audio For Computer Games
- Computer Games Development Project
- Investigations in Computer Games Development
- Multimedia Techniques For Animation, Games & Film Effects
- Programming Techniques for Animation & Computer Games
Elective modules
- Mobile Multimedia & Gaming OR MMOG Services & Communities
- HCI & Usability OR Experimental Gameplay