Games Technology BSc (Hons)
Course overview
Qualification | Bachelor's Degree |
Study mode | Full-time |
Duration | 3 years |
Intakes | September |
Tuition (Local students) | S$ 47,448 |
Tuition (Foreign students) | S$ 80,021 |
Admissions
Intakes
Fees
Tuition
- S$ 47,448
- Local students
- S$ 80,021
- Foreign students
Estimated cost as reported by the Institution.
Application
- Data not available
- Local students
- Data not available
- Foreign students
Student Visa
- Data not available
- Foreign students
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Entry Requirements
- 5 GCSEs at grade A*-C including English Language and Mathematics, or specified equivalents.
- A-Levels: BBB to include one from Mathematics, Physics, Chemistry, Design Technology or Computing. Excludes General Studies
- BTEC Level 3 Extended Diploma: DDM in IT or a technical subject
- Access: The Access Diploma to include 30 Level 3 credits in either Maths, Physics, Computer Science or Statistics, plus GCSE English Language and Mathematics at grade A*-C, or specified equivalents.
- International Baccalaureate Diploma: 29 points to include either Mathematics, Physics, Chemistry, Design Technology or IT at Higher level
- English as a Foreign Language: IELTS 6.0
Curriculum
This course will teach you to program and develop the latest games and interactive applications, understand games hardware and programming techniques, as well as developing entertaining games content. Your first year lays the foundation for the study of computer science, which is essential to computer games and interactive media programming. This will help allow you to apply for a wide range of jobs once you leave.
The course covers the essentials of games technology, such as state-of-the-art techniques in computer graphics for real-time rendering of game environments, physics programming for realistic game interaction, artificial intelligence for creating compelling game opponents, and networking essentials for game operability, user-centred design techniques, playability and games concept development as well as the latest developments in the games and creative industries.